Create a race and read out the code you are given, or type in the one
a friend read to you. The host presses START, the lights count down
from five, and first across the finish gantry wins. Hold Shift for
nitro. Press R if you end up somewhere you would rather not be.
Everything else
Once you are on the grid, the panel at the bottom sets your name,
trim colour, car and livery. Once the leader is home the rest have
forty-five seconds. Then the room rolls a new seed, every machine
builds the same new highway, and the grid forms again.
Everything you drive through is generated in code from that seed:
terrain, road, city, the cars and their physics. Nothing is
downloaded, so the room only ever has to agree on a number. Share
the room link to race friends; the public room is GRID. Practice
offline runs the same room logic in your own browser.
A full nitro charge lasts a few seconds, comes back slowly on its
own and quickly in another car's slipstream, and comes back faster
still for holding a slide or driving over one of the lit pads let
into the road. Away inside a quarter of a second of the lights is a
perfect start. Cars can touch unless the host turns contact off.
B looks behind, C changes camera and comes back to your own car
once you are home, H clears the screen for a photograph and G saves
one. Escape opens the settings, where every driving key can be
moved, the interface resized, the trim colours pulled apart, the
flashing trimmed and every sound captioned.
The host sets the race. A sprint is first across the line; an
elimination drops whoever is last every twenty-two seconds; a time
trial takes contact away and leaves you the clock. Races can run as
a series of three or five for points, with up to five bots on the
grid, traffic on the road, and boost pads to reach for.